using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;

namespace SpaceTrader.Core
{
    public class GameObject
    {
        public String Name;

        public Point Position; 
        public float Rotation = 0;
        public float Throttle = 0;
        public float Thrust = 10;

        public GameObject()
        {

        }

        public GameObject(int x, int y)
        {
            Position = new Point(x, y);
        }

        public void Render()
        {

        }
    }
}
